Leomund’s Tiny Hut 5e: Does It Allow For Indefinite Long Rests in a Dungeon?

Leomund’s tiny hut is an evocation spell that creates a dome of force around the caster to serve as a shelter for the caster. It forms a 10-foot-radius immobile dome of force that springs around and above the caster and remains stationary. You can fit nine creatures of medium or smaller size inside the dome. Its atmosphere is comfortable and dry regardless of the outside weather. 

Although the dome lasts until the caster walks out of it, does it mean that the spell allows them to take indefinite long rests? Let us find it out in this article.

Does Leomund’s Tiny Hut Allow For Indefinite Long Rests in a Dungeon?

Leomund’s tiny hut spell provides a safe place for the party members to rest. It is a powerful defensive option that shields the members against other spells, creatures, and items that may hurt them. 

Technically, it allows the players or characters to take indefinite long rests in a dungeon, but with a few restrictions, it may not be wise for them to use it this way. 

Here are a few reasons why you should not use Leomund’s tiny spell for indefinite long rests in a dungeon:

Enemies Can Dispel the Spell.

The spell takes 1 minute to cast, allowing ten rounds of combat before re-casting it. It means enemies get enough time to gather outside the dungeon and may find a way to dispel Leomund’s tiny spell by using a counterspell. 

It Does Not Protect From Everything.

Some things in D&D are effects that can produce neither spells, magical effects, objects, or creatures. A dragon’s breath weapon does not fall in any of the categories listed above and can cause harm to you, your party members, and your hut. 

Enemies and Others May Advance in the Game. 

The outer world and enemies would not stop while you and your party members take long rests in a dungeon. Others may advance in the game while you take a long rest.

You Can Long Rest Once a Day.

According to rules or the decision of your DM, you may only long rest once a day. Therefore, the caster must wait 16 hours before casting the spell again to create a dungeon. 

It Is Unrealistic and Boring.

In reality, there is no requirement for multiple or indefinite long rest because once the players have rested, they have no additional benefit of extended rest. Although you can skip chunks of time by doing long rests, it would be boring and unrealistic to do so because the journey would become stagnant. Characters would not enjoy long staying in one place. 

Goblins Would Not Allow You to Rest.

Since goblins cannot penetrate the hut, they would keep their worst bards close to your dungeon to produce the worst music for hours until you or your members come out. They may also cover your hut in the garbage or may pile rocks on the dome. The pile of rocks would fall on the creatures and caster after the end of the spell.

Can Someone Break Into a Leomund’s Tiny Hut via the Ethereal Plane in D&D 5E?

No one can break into Leomund’s tiny hut because it consists of a magical force that blocks the passage into the Ethereal Plane. 

According to the description of the Border Ethereal on page 48 of DMG, A traveler on the Ethereal plane is an invisible and utterly silent being on the overlapped plane, and solid objects do not hamper the movement of a creature in the Border Ethereal. 

However, there are a few exceptions, such as magical effects (including anything made of magical force) and living beings. 

So, objects made of magical force will block passage on the Ethereal plane. Thus, no enemies can break into Leomund’s tiny hut via the Ethereal Plane.

Can Someone Enter Leomund’s Tiny Hut From Below?

No one can enter Leomund’s tiny hut from below because RAW states that the spell forms a half-spherical dome of a 10-foot radius around and above the caster, not below the caster. It does not mention anything about creating it below the caster. 

So, anyone cannot enter Leomund’s tiny hut from below because there is no path below the dome.

According to Jeremy Crawford (lead designer of D&D), Leomund’s tiny hut creates a dome, not a hemisphere. So, there is no floor for someone to enter. 


Can I Use Catapult to Launch a Projectile Out of a Tiny Hut?

No, you cannot use a catapult spell to launch a projectile out of a tiny hut because Leomund’s tiny hut prevents catapulting in both directions.

The catapult spell states that the objects fly in a straight line up to 90 feet in the desired path before falling to the ground and incurring 3d8 bludgeoning damage. 

The object does not launch like a projectile. It flies, and its flight is an effect of the spell that cannot extend through the dome. The duration of the catapult spell is instantaneous and is present long enough to launch the object on its trajectory. So, you can use the catapult spell to fling stuff out of your hut, and a wizard can use it to launch objects into the hut.

Does a Leomund’s Tiny Hut Prevent Physical Melee Attacks?

According to Leomund’s tiny hut, all other outside creatures, items, and objects cannot pass through it. So, attacks like melee attacks are also an object and cannot pass through Leomund’s tiny hut. 

No physical melee attack can hit you inside the hut unless done by someone resting inside the hut. However, since objects are allowed to move freely through the barrier, you may make attacks from the inside.

Does Wall of Fire Hurt People Inside a Leomund’s Tiny Hut?

No, a wall of fire cannot hurt people inside Leomund’s tiny hut because it is a magical effect, and these effects cannot pass through the dome. 

Another reason why the wall of fire cannot hurt people inside the hut is that the dome does not care about the outside temperature. It keeps the inside atmosphere comfortable and dry, regardless of the exterior weather.

However, never cast a wall of fire inside the dome because it would cause heavy damage to you, your party members, and the dungeon by changing the dry and comfortable atmosphere inside the dome.

Can You Use Leomund’s Tiny Hut Underwater?

Yes, you can use Leomund’s tiny hut underwater because being underwater does not prevent long-resting. There are no specific rules that prevent or restrict long-resting underwater. 

So, you may be able to rest if your hut gets waterlogged because the inside atmosphere will be dry and comfortable regardless of the outside weather or surroundings.